If you are having any difficulty using this website, please contact the Help Desk at Help@nullHofstra.edu or 516-463-7777 or Student Access Services at SAS@nullhofstra.edu or 516-463-7075. Please identify the webpage address or URL and the specific problems you have encountered and we will address the issue.

Anticipated Products

The Project deliverables comprise a transformative hybrid instructional model and include:

  • A Web-based computer game in a multi-learner online learning environment that invites students to participate in a quest to design a shelter to sustain themselves under adverse conditions.
  • Integrated 3-D simulations (KSBs) that convey the STEM knowledge and skills students need to inform their designs. The simulations will include a library of 3-D objects that students can use when designing their models. Assessments, congruent with learning goals, will be embedded. 
  • Follow-up real-world modeling activities so students can implement virtual designs physically.
  • An innovative Web-based object-oriented instructor design interface enabling instructors to modify the simulation context and to define additional scenarios.
  • Research findings that will probe SMTE adaptability, and differences in student learning and attitudes toward technology in game-based, laboratory-based, and hybrid modeling environments.
  • Illustrated student materials in text- and media-enriched Web-based formats that explain the quest and game rules, chat protocols, and KSBs at grade-appropriate reading and language levels. Multicultural populations will be well represented in names, images, and voices.
  • A teacher guide, also provided in text- and Web-based formats, that will provide pedagogical and technical support, overviews of KSBs, frequently asked questions (FAQs), instructional timelines with suggested pedagogical strategies, and assessment rubrics. The guide will include correlations to national standards, links to resources and references, safety precautions, and explanations of student misconceptions that might have bearing on how students approach the design challenge.
  • A professional development guide, for use in field test and subsequent staff development workshops,that scaffolds the game play, simulations, and physical modeling activities.
  • A media-rich Project Web site that will host animated introductions to the quest, the KSB simulations, and the online gaming. The Web site will facilitate password-protected collaboration for teachers, and guided social networking and teamwork for students.
  • Web-based design journals that will lead students through the design process and enable them to document their progress. The journals will prompt age-appropriate research and investigation, identification of variables that affect design performance, generation and selection of alternatives, development of testing procedures, and evaluation. The journals will invite suggestions for modifications and provide a framework for group presentations.