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The National Disaster Relief Agency (NDRA) has created a new program to develop professional ‘Survival Masters’ that had the science, technology, engineering, and math skills to go into disaster situations and best assist the local population to use whatever they have available to them to survive under these conditions. In this new NDRA program, these Survival Master professionals are trained in the domains of shelter, food, and communication for a wide variety of geographic settings, including Arctic, Jungle, Desert, Coastal/Island, and Urban environments.

As the player, you learn that you’ve been one of the few applicants selected (from the many thousands of applicants) to attend the training. The way that this training program is designed, each session begins with 20 hand-picked recruits, and only the best trainee will be selected to join the ranks of Survival Master.

The Survival Master training camps (for each geographical setting) are provide training in important skills that are structured as Knowledge and Skills Builder (KSB) domain training challenges – and each of these has a KSB specialist trainer [a KSBT]. The trainers have expertise in:


The KSB trainers rarely assist the trainees … in fact, they often insult and/or haze them.

 The NDRA Project has a Training Camp Director at each of the camps. The Arctic Camp director is a woman who introduces the player to the challenges, answers basic questions about the camp, and performs pre-KSB briefings.

 Please watch this introductory video: http://www.youtube.com/watch?v=OzeRumlGC-8&feature=player_embedded#t=0s

 Image 1: Survival Master Training Center Location  is 250 miles Northwest of Fairbanks, Alaska

 Image 2: Game Controls

PROBLEM SITUATION: Here’s the problem situation:

 You and three others are competing to become part of an elite team known as the Survival Masters. Survival Maters are highly skilled survivalists who help when natural disasters strike. The competition is taking place in a remote area of Alaska. Shortly after arriving, an earthquake strikes and destroys buildings, wrecks power lines, cracks the airport runway, damages roads, and triggers a landslide. Even the tent you were using has been ripped to shreds by falling debris. You are cut off from civilization except for the battery operated radio equipment that you have brought with you.

DESIGN SPECIFICATIONS: Specifications are the performance requirements that a design solution must fulfill. These are the design specifications you will have to meet.


• We can assume a daytime temperature high of 65o F and that temperature will fall drastically once the sun goes down.
• The shelter must be kept at an inside temperature of at least 45o F when the outside temperature drops to 25o F. Lower than that, hypothermia will set in even if the team members are wearing jackets.
• The only heat source available is the body heat of the four team members.
• The shelter must be large enough for all four survivors to sleep side by side and sit up comfortably within it.
• The shelter must sustain a 40 mile per hour wind and a snow load of 20 pounds per square foot.

DESIGN CONSTRAINTS: Constraints are often related to the kinds of materials you can use, how much time is available, and in many cases, how much money the finished design can cost. Because you’re in a survival mode, cost is not as important as it might otherwise be. Here are the constraints (the limitations) that you have to work within.

 • The shelter must be built in one 13-hour day (equivalent to about twenty 40-minute class periods), or survivors will be at risk of hypothermia.
• Your team may use materials found at the earthquake site to build the shelter including:
- Natural materials (such as spruce trees and boughs)
- Items that were stored in the team’s tent including:
• Plywood sheathing
• Polyethylene sheet
• Foam Insulation
• Duct tape
• Corrugated cardboard
• Twine
• Balsa wood strips
• Rope and twine
• Dowel Rods
• Assorted hardware, and hand tools
• Any other materials provided by the instructor